Bryan wrote:I like this a lot, particularly how you open the filter on that main bouncing sound to give it melody, and then sneak in the pad to redefine the atmosphere. I've been listening closely to the pad to try to figure it out by ear - my best guess is 3 LFOs, two slow ones panning the filter and opening/closing it, and another faster doing I'm not sure what to give it that low growl.
People seem reticent to share their sound design here, but maybe you'll give me a hot/cold?

Thanks for the feedback man. I think its cool that you would try to figure out how I made my tune

I dont mind sharing how I made it at all:
The main bouncing thing started life as a kick drum, and I did some resonation effects with a comb filter, and added tape delay. I was just trying to copy the sound from the BoC website.
As for the pad sound, there is actialy 3 playing. Two are exactly the same just phased slightly to bring out some rich tones. Then theres another 1 with a different sound playing the same notes to make it sound full. And yes you were right there are each being panned and filtered by the lfos.
The grouling sound, well...
I used an AutoFilter in ableton. It automaticly selects the filter cutoff based on the input sound level. The trick is to turn the attack and release times down to less than 1ms for each, so when the signal gets loud the hi-frequencies get destroyed rapidly.
I made a new tune today, more tape experiments. Recording the tape rewinding and then reversing and pitch shifting to degrade the sound. I figured out it almost fully flattens the spectrum somehow.
http://www.megaupload.com/?d=L4HZKM3U